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<title>3ner.git, branch master</title>
<subtitle>A toon shader for Unity's BIRP.</subtitle>
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<updated>2026-07-28T17:24:01+00:00</updated>
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<title>Check in silent's Linux Unity tab fixer</title>
<updated>2026-07-28T17:24:01+00:00</updated>
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<name>yum</name>
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<published>2026-07-28T17:24:01+00:00</published>
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<title>Add replace alpha option to decals</title>
<updated>2026-07-28T17:08:59+00:00</updated>
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<published>2026-07-28T17:08:59+00:00</published>
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<title>Fallback cubemap turns on when scene has no reflection probe</title>
<updated>2026-07-21T22:49:33+00:00</updated>
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<title>Add custom cubemap; fix normal filtering; make glitter tint HDR</title>
<updated>2026-07-21T22:23:33+00:00</updated>
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<name>yum</name>
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<title>Fix shader locking issue</title>
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<title>Clanker vertex light support</title>
<updated>2026-07-21T01:42:56+00:00</updated>
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<published>2026-07-21T01:42:56+00:00</published>
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<title>Clanker light volumes fixes</title>
<updated>2026-07-21T01:19:07+00:00</updated>
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<name>yum</name>
<email>yum.food.vr@gmail.com</email>
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<published>2026-07-21T01:19:07+00:00</published>
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<title>More clanker adjustments to glitter</title>
<updated>2026-07-21T00:39:35+00:00</updated>
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<name>yum</name>
<email>yum.food.vr@gmail.com</email>
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<title>Clanker glitter cleanups</title>
<updated>2026-07-20T23:53:55+00:00</updated>
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<name>yum</name>
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GPT-5.6 sol medium. Asked it to spot any issues, gave it the Kemppinen
et. al. paper and their source code as reference.
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<title>Add glitter normal map override option</title>
<updated>2026-07-20T23:35:51+00:00</updated>
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<name>yum</name>
<email>yum.food.vr@gmail.com</email>
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