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<title>3ner.git/features.cginc, branch master</title>
<subtitle>A toon shader for Unity's BIRP.</subtitle>
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<updated>2026-07-28T17:08:59+00:00</updated>
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<title>Add replace alpha option to decals</title>
<updated>2026-07-28T17:08:59+00:00</updated>
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<title>Fallback cubemap turns on when scene has no reflection probe</title>
<updated>2026-07-21T22:49:33+00:00</updated>
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<title>Add custom cubemap; fix normal filtering; make glitter tint HDR</title>
<updated>2026-07-21T22:23:33+00:00</updated>
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<published>2026-07-21T22:23:33+00:00</published>
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<title>Add glitter normal map override option</title>
<updated>2026-07-20T23:35:51+00:00</updated>
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<published>2026-07-20T23:35:51+00:00</published>
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<updated>2026-07-20T22:46:29+00:00</updated>
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<title>Add brightness multiplier</title>
<updated>2026-07-20T07:06:53+00:00</updated>
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<published>2026-07-20T07:06:53+00:00</published>
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<updated>2026-04-13T02:39:39+00:00</updated>
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<published>2026-04-13T02:39:39+00:00</published>
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<title>aperiodic: let user specify colors, add normals</title>
<updated>2026-04-11T01:40:47+00:00</updated>
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<published>2026-04-11T01:40:47+00:00</published>
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<title>aperiodic: finish near verbatim port</title>
<updated>2026-04-11T01:07:03+00:00</updated>
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<published>2026-04-11T01:07:03+00:00</published>
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<title>add matcap albedo clamp toggle</title>
<updated>2026-04-10T22:31:32+00:00</updated>
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<name>yum</name>
<email>yum.food.vr@gmail.com</email>
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<published>2026-04-10T22:30:42+00:00</published>
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