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<subtitle>A toon shader for Unity's BIRP.</subtitle>
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GPT-5.6 sol medium. Asked it to spot any issues, gave it the Kemppinen
et. al. paper and their source code as reference.
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<title>Glitter: tweak hash; looks less artifacty in game</title>
<updated>2026-04-01T05:21:46+00:00</updated>
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<title>Parameterize glitter angular neighbors visited &amp; filter size</title>
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<title>Glitter: hacks for 1 neighbor sampling</title>
<updated>2026-03-30T23:53:13+00:00</updated>
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<name>yum</name>
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<published>2026-03-30T23:01:43+00:00</published>
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<title>Glitter: hacks for 1 neighbor sampling</title>
<updated>2026-03-30T23:18:01+00:00</updated>
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<name>yum</name>
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<title>Glitter: add spatial energy compensation</title>
<updated>2026-03-30T22:47:57+00:00</updated>
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<name>yum</name>
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<title>Glitter: hardcode n=1 neighbors</title>
<updated>2026-03-30T22:40:06+00:00</updated>
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<name>yum</name>
<email>yum.food.vr@gmail.com</email>
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<published>2026-03-30T22:40:06+00:00</published>
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<title>asdf</title>
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<title>Glitter: parameterize neighbor loop iterations</title>
<updated>2026-03-30T22:15:36+00:00</updated>
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<name>yum</name>
<email>yum.food.vr@gmail.com</email>
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