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<title>3ner.git/lighting.cginc, branch master</title>
<subtitle>A toon shader for Unity's BIRP.</subtitle>
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<updated>2026-07-21T01:42:56+00:00</updated>
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<title>Clanker vertex light support</title>
<updated>2026-07-21T01:42:56+00:00</updated>
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<title>Clanker light volumes fixes</title>
<updated>2026-07-21T01:19:07+00:00</updated>
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<name>yum</name>
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<published>2026-07-21T01:19:07+00:00</published>
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<title>Clanker glitter cleanups</title>
<updated>2026-07-20T23:53:55+00:00</updated>
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<published>2026-07-20T23:53:54+00:00</published>
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GPT-5.6 sol medium. Asked it to spot any issues, gave it the Kemppinen
et. al. paper and their source code as reference.
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<title>Add glitter normal map override option</title>
<updated>2026-07-20T23:35:51+00:00</updated>
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<title>Add brightness multiplier</title>
<updated>2026-07-20T07:06:53+00:00</updated>
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<title>Add uv channel to glitter</title>
<updated>2026-04-10T23:56:31+00:00</updated>
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<published>2026-04-10T23:56:31+00:00</published>
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<title>Add glitter mask &amp; glitter base roughness override</title>
<updated>2026-04-01T23:28:25+00:00</updated>
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<name>yum</name>
<email>yum.food.vr@gmail.com</email>
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<published>2026-04-01T23:28:25+00:00</published>
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<title>Parameterize glitter angular neighbors visited &amp; filter size</title>
<updated>2026-04-01T05:13:41+00:00</updated>
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<name>yum</name>
<email>yum.food.vr@gmail.com</email>
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<published>2026-04-01T05:13:41+00:00</published>
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<title>Add burley tiling AO; make LUTS gradient editable</title>
<updated>2026-03-31T02:04:05+00:00</updated>
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<name>yum</name>
<email>yum.food.vr@gmail.com</email>
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<published>2026-03-31T02:04:05+00:00</published>
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<title>Glitter: hardcode n=1 neighbors</title>
<updated>2026-03-30T22:40:06+00:00</updated>
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<name>yum</name>
<email>yum.food.vr@gmail.com</email>
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<published>2026-03-30T22:40:06+00:00</published>
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