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2023-06-28Fix parameter block loads in GLSL emit. (#2946)Yong He
* Fix parameter block loads in GLSL emit. * Revert `[NoSideEffect]` declarations in DXR1.1 API. * fix. --------- Co-authored-by: Yong He <yhe@nvidia.com>
2023-06-28Add support for vk::image_format attribute (#2945)jsmall-nvidia
2023-06-27Support for infinite literal of from 34.2432#INF (#2944)jsmall-nvidia
2023-06-27Pointer layout support (#2930)jsmall-nvidia
* WIP looking at reflection with pointers. * Added GetPointerLayout. * Initial test via reflection with layout of ptr type. * WIP handles ptrs to types that have layout that hasn't been completed. * Move tests to ptr. * WIP try to take into account lowering correctly between AggTypeDecl and Type, but doesn't quite work. * WIP a different path to handling recursive lowering problem with Ptr. * Fix issues with reflection output. * Small tidy. * Fix for infinite recursion issue. * Lower IRPointerTypeLayout * Working with generics. Has a hack to work around Layout around Ptr in IR. The reflection around the generic - the name isn't much use, it should probably have the generic parameters, but that would require getName to do something more sophisticated. * Fix issue around calling finishOuterGenerics to early. * Remove feature/ptr test. * Fix type legalization being an infinite loop with Ptr self referencing. * Disable the pointer self reference test because produces an infintie loop on emit. * Fixed comment based on review. * Fix for issue with emit and pointers causing infinite recursion.
2023-06-26Fix DCE on mutable calls in a loop. (#2943)Yong He
* Fix DCE on mutable calls in a loop. * More accurate in-loop test. * code review fixes. * Fix. --------- Co-authored-by: Yong He <yhe@nvidia.com>
2023-06-26Handling SV_ClipDistance system semantic on GLSL/VK (#2942)jsmall-nvidia
* Small fixes and improvements around reflection tool. * Make PrettyWriter printing a class. * WIP support for gl_ClipDistance * Working but doesn't have layout. * Check out param works with gl_ClipDistance. * Test clip distance works with out parameters. * Enable file check. * Add a test that splits clip distance writing. --------- Co-authored-by: Yong He <yonghe@outlook.com>
2023-06-26Multiple cast issue fix (#2940)jsmall-nvidia
* Small fixes and improvements around reflection tool. * Make PrettyWriter printing a class. * WIP parens casting issue. * Fix issue with multiple casts. * Match previous location point for casting, with 'fast' path. * Removed logic to output the found decl, as not needed to construct ExplicitCastExpr.
2023-06-22Allow multiple attributes to not require separating comma (#2939)jsmall-nvidia
* #include an absolute path didn't work - because paths were taken to always be relative. * Small fixes and improvements around reflection tool. * Make PrettyWriter printing a class. * Allow attributes without comma separation.
2023-06-22[branch] and [flatten] support (#2928)jsmall-nvidia
* #include an absolute path didn't work - because paths were taken to always be relative. * Small fixes and improvements around reflection tool. * Make PrettyWriter printing a class. * Add HLSL output support for [flatten] and [branch] * Handle [branch] on switch.
2023-06-20Fix for generic with scope issue (#2925)jsmall-nvidia
* Small fixes and improvements around reflection tool. * Make PrettyWriter printing a class. * Sundary improvements around StringBlob. * Fix for generic scope issue. * Fix expected output. * Add scope-generic test. --------- Co-authored-by: Theresa Foley <10618364+tangent-vector@users.noreply.github.com>
2023-06-13Fixes for Shader Execution Reordering on VK (#2929)Theresa Foley
* Fixes for Shader Execution Reordering on VK There are some mismatches between the way that hit objects are handled between the current NVAPI/HLSL and proposed GLSL extensions for shader execution reordering. These mismatches create complications for generating valid GLSL/SPIR-V code from input Slang. Many of the problems that apply to `HitObject` also apply to the existing `RayQuery<>` type used for "inline" ray tracing. In the case of `RayQuery<>` we have that for *both* HLSL and GLSL/SPIR-V: * A `RayQuery` (or `rayQueryEXT`) is an opaque handle to underlying mutable storage * The storage that backs a `RayQuery` is allocated as part of the "defualt constructor" for a local variable declared with type `RayQuery`. * The `RayQuery` API provides numerous operations that mutate the storage referred to by the opaque handle. The key difference between HLSL and GLSL/SPIR-V for the case of a `RayQuery` amounts to: * In HLSL, local variables of type `RayQuery` can be assigned to, and assignment has by-reference semantics. It is possible to create multiple aliased handles to the same underlying storage. * In GLSL/SPIR-V, local variables of type `rayQueryEXT` cannot be assigned to, returned from functions, etc. It is impossible to create multiple aliased handles to the same underlying storage. The case for `HitObject`s is signicantly *more* messy, because: * In NVAPI/HLSL a `HitObject` is effectively a "value type" in that it only exposes constructors, and there is no way to mutate the state of a `HitObject` other than by assignment to a variable of that type. It makes no semantic difference whether a `HitObject` directly stores the value(s), or if it is a handle, since there is no way to introduce aliasing of mutable state. Assignment of `HitObject`s semantically creates a copy. * In GLSL/SPIR-V, a `hitObjectNV` is, like a `rayQueryEXT`, a handle to underlying mutable state. These handles cannot be assigned, returned from functions, etc. There is no way to make a copy of a hit object. This change includes several changes to how *both* `RayQuery<>` and `HitObject` are implemented, with the intention of getting more cases to work correctly when compiling for GLSL/SPIR-V, and to set up a more clear mental model for the semantics we want to give to these types in Slang, and how those semantics can/should map to our targets. An overview of important changes: * Marked a few operations on `RayQuery` as `[mutating]` that realistically should have already been that way. * Marked the `HitObject` type as being non-copyable (an attribute we do not currently enforce), and marked the various GLSL operations that construct a hit object as having an `out` parameter of the `HitObject` type (even if they are nominally specified in GLSL as not writing to the correspondign parameter). * Added a distinct IR opcode (`allocateOpaqueHandle`) to represent the implicit allocation that happens when declaring a variable of type `HitObject` or `RayQuery`, and made the "implicit constructor" for those types map to the new op. This operation took a lot of tweaking to get emitting in a reasonable way, and I'm still not 100% sure that all of the emission-related logic for it is strictly required (or correct). * Added new IR instructions for `HitObject` and `RayQuery` types, and made the stdlib types map to those IR instructions. * Treat `HitObject` and `RayQuery` as resource types for the purpose of our existing pass that specializes calls to functions that have outputs of resource type * Added a new test case that includes a function that returns a `HitObject` as its result. * Many test cases saw slight changes in their output (especially around the relative ordering of declarations of `HitObject`s and `RayQuery`s with other instructions) * Remove debugging logic
2023-06-07AD: Fix out-of-scope indexing rules for insts in loop header blocks during ↵Sai Praveen Bangaru
the primal-inst availability pass (#2918) * add test case * Fix out-of-scope indexing rules for loop header blocks --------- Co-authored-by: Yong He <yhe@nvidia.com> Co-authored-by: Yong He <yonghe@outlook.com>
2023-06-02Fix generic param inference through TypeCastIntVal. (#2916)Yong He
2023-06-01Be lenient on same-size unsigend->signed conversion. (#2913)Yong He
* Be lenient on same-size unsigend->signed conversion. * Fix tests. * Use 250. * wip * Fix. * Fix tests. * Fix. --------- Co-authored-by: Yong He <yhe@nvidia.com>
2023-05-31Preserve type cast during AST constant folding. (#2912)Yong He
* Preserve type cast during AST constant folding. Fixes #2891. * Fix. * Fix truncating. * fix test. --------- Co-authored-by: Yong He <yhe@nvidia.com>
2023-05-31Fix div-by-zero error during sccp. (#2911)Yong He
* Diagnose on div-by-zero during sccp. * fix --------- Co-authored-by: Yong He <yhe@nvidia.com>
2023-05-31Confirm reflection output is valid JSON (#2910)jsmall-nvidia
* #include an absolute path didn't work - because paths were taken to always be relative. * Small fixes and improvements around reflection tool. * Make PrettyWriter printing a class. * Confirm reflection output is valid JSON. * Fix issue with diagnostic tests.
2023-05-30Fix type checking & loop value hoisting (#2907)Yong He
* Fix type checking crash in language server. * Fix loop var hoisting logic. Fixes #2903. * fix. --------- Co-authored-by: Yong He <yhe@nvidia.com>
2023-05-30Fix derivative signature bug in checkDerivativeAttribute. (#2905)Yong He
2023-05-30Disallow duplicate enumerator names in the same enum (#2904)Ellie Hermaszewska
Fixes https://github.com/shader-slang/slang/issues/2895
2023-05-26Fix bug in legalizeFuncType that leads to invalid IR. (#2902)Yong He
* Fix bug in legalizeFuncType that leads to invalid IR. * Diagnose on functions that never returns when differentiate it. --------- Co-authored-by: Yong He <yhe@nvidia.com>
2023-05-22Source embedding for output (#2889)jsmall-nvidia
* #include an absolute path didn't work - because paths were taken to always be relative. * Fix typo. * Add options for source embedding. * Small improvements. * Working with tests. * Add check for supported language types for embedding. * Try and remove assume warning. * Fix warning on MacOSX. * Some extra checking around Style::Text. * Some small improvements to docs/handling for headers extensions. * Fix md issue. * Small fixes around zeroing partial last element. * Another small fix.... * Small improvement in hex conversion. * Add an assert for unsignedness.
2023-05-14Add [Differentiable(n)] syntax to specify max order. (#2883)Yong He
2023-05-12Fusion pass for saturated_cooperation (#2874)Ellie Hermaszewska
* Fusion pass for saturated_cooperation * simplify assert * regenerate vs projects * missing test output files * rename shadowing variable to appease msvc * Fuse calls to sat_coop with differing inputs * formatting * add cpu test for hof simple * Make higher-order functions into compute comparison tests * comment tests * remove redundant test * Add test to confirm inlining in sat_coop fuse * Add clarifying comment for sat coop fusing * Add KnownBuiltin decoration * s/CanUseFuncSignature/TypesFullyResolved for higher order function checking * Add TODO * spelling * Correct detection of sat_coop calls * Disable tests which are unsupported on testing infra
2023-05-11MVP for higher order functions (#2849)Ellie Hermaszewska
* MVP for higher order functions * Add shader subgroup partitioned glsl intrinsics * Implement parsing and checking for tuple types Currently there is no way to do anything useful with them from the source language however * neaten * Correct precedence of function type parsing * neaten * higher order function tests * function types of any arity * Inference for higher order functions * Add second test for unsynchronized params * regenerate vs projects * dx11 -> dx12 for saturated cooperations tests * Disable saturated cooperation tests on vulkan They fail on release builds in CI, not essential for the higher order function work however * remove saturated-cooperation tests * Remove unnecessary assert and clarify control flow in AddDeclRefOverloadCandidates * Add Tuple type name mangling * Use functype keyword to introduce function types * Add more inference tests for hof --------- Co-authored-by: Yong He <yonghe@outlook.com>
2023-05-09Fix function side-effectness prop logic. (#2875)Yong He
2023-05-07Optimize logic around indexed temporary variables (#2873)Sai Praveen Bangaru
2023-05-06Don't store loop induction values + fix minor issue (#2872)Sai Praveen Bangaru
2023-05-05Fix checkpoint hints for higher-order autodiff (#2869)Sai Praveen Bangaru
2023-05-04Improvements around HLSLToVulkanLayout (#2867)jsmall-nvidia
* #include an absolute path didn't work - because paths were taken to always be relative. * Improve the HLSLToVulkanLayoutOptions interface. Add more diagnostics. Add diagnostics test. * Add check for global binding using file check. * Fix issues with some tests around making some diagnostics ids unique. * Small improvements with doc/handling of vk-<>-shift option setup. --------- Co-authored-by: Yong He <yonghe@outlook.com>
2023-05-03HLSL->Vulkan binding support (#2865)jsmall-nvidia
* WIP around VK shift binding. * Refactor around options parsing. * Remove needless passing around of sink. * Some more tidying around OptionsParser. * Handle vulkan shift parsing. * Fix small issue around vk binding and "all". * Fixing some small issues. Missing break. * Split out VulkanLayoutOptions * WIP binding taking into account HLSL->Vulkan options. * First attempt at making binding work with HLSLVulkanOptions. * VulkanLayoutOptions -> HLSLToVulkanLayoutOptions * WIP with HLSL-Vulkan binding. * Some more testing around vk-shift. * Improvements around global binding. More tests. * Improve test coverage. Improve checking for requirements around default space. * Update command line options. * Small fixes. * Small fix in options reporting. * Fix warning issue. * Some fixes for isDefault for HLSLToVulkanLayoutOptions. * Update hlsl-to-vulkan-shift output. The difference was due to default handling if shift isn't specified, and not being specified was not correctly tracked.
2023-05-02Various dxc/fxc compatibility fixes. (#2863)Yong He
* Various dxc/fxc compatibility fixes. * Cleanup. * Fix test cases. * Fix comments. --------- Co-authored-by: Yong He <yhe@nvidia.com>
2023-04-29CommandOptions (#2856)jsmall-nvidia
* WIP CommandOptions * Fix some output issues. * Simplify word wrapping. * Add file extensions. * Change how lookup takes place. Add appendSplit functions to StringUtil. Make Categories hold the index range of their options. * Small improvement. * Lookup with partial option names. * Associate user values. * Encoding flags in the name. * Refactor setting up of command options. * Use CommandOptions in slang-options. * Remove old help text. * Cache the CommandOptions on the Session. * Range checking. Fix bug in the Options handling. * Extra checks for validity. * Get categories directly. * Slight improvements over output. * Added NameValue types. * Fix typo. Remove some now unused diagnostics. Fix diagnostic in testing, as output has changed. * Add minimal usage message. * Remove platform executable extension from diagnostics output. * Some improvements around getting names from NameValue types. * Improve some option descriptions. * Small fixes.
2023-04-28SSA Register Allocation improvements. (#2857)Yong He
* SSA Register Allocation improvements. * Fix. * Rename `Use`->`UseOrPseudoUse`. --------- Co-authored-by: Yong He <yhe@nvidia.com>
2023-04-29Minor tidyings around d3d usage (#2854)Ellie Hermaszewska
* Remove unused COM annotation * Move SLANG_ENABLE_DXBC_SUPPORT to slang.h * Add DX11 simple compute test * Remove unnecessary COM parameter annotation * Run compute smoke test for DX12 * Ignore d3d11 tests when we do not have fxc * Do not try to find NVAPI on Linux * Add some logs to .gitignore * Minor cleanups in d3d12 headers * Fix tautological comparison (due to integer overflow) * Limit OutputDebugStringA to Windows
2023-04-28Fix handling of `[PreferRecompute]`. (#2855)Sai Praveen Bangaru
Co-authored-by: Yong He <yhe@nvidia.com> Co-authored-by: Yong He <yonghe@outlook.com>
2023-04-26Intellisense: show info on decl kind and differentiability. (#2847)Yong He
2023-04-26Autodiff support for dynamically dispatched generic method. (#2846)Yong He
* Autodiff support for dynamically dispatched generic method. * Fix. * Support dynamically dispatched generic type. --------- Co-authored-by: Yong He <yhe@nvidia.com>
2023-04-26For C-like targets, emit resource declarations before other globals (#2843)Sai Praveen Bangaru
* For C-like targets, emit resource declarations before other globals * Remove unused tests
2023-04-25Support recomputing phi params in bwd prop func. (#2841)Yong He
2023-04-24Change AD checkpointing policy to recompute more. (#2836)Yong He
Co-authored-by: Yong He <yhe@nvidia.com>
2023-04-24Fix issue with Obfuscated hash (#2834)jsmall-nvidia
* #include an absolute path didn't work - because paths were taken to always be relative. * Remove legacy container writing. Test using module without source map. * Change hashing for obfuscated source map such that takes into account different line endings.
2023-04-23Add support for `kIROp_MakeExistential` (#2832)Sai Praveen Bangaru
2023-04-21Add support for `kIROp_FloatCast` (#2824)Sai Praveen Bangaru
* Add support for `kIROp_FloatCast` * Update float-cast.slang * Added flag to d3d options
2023-04-21AD: Various fixes around dynamic dispatch (#2820)Sai Praveen Bangaru
* Add a test for the new diff material system * Various fixes for AD - inout primal context params converted to out params, - added attributed types to list of stored types - used differentiated primal func type instead of type of differentiated func to avoid tangling with user-code differential types. --------- Co-authored-by: Lifan Wu <lifanw@nvidia.com>
2023-04-21Add warning for returning without initializing out parameter (#2807)Ellie Hermaszewska
* Add warning for returning without initializing out parameter * Add unused prelude function to squash uninitialized out variable warnings
2023-04-20Improvements outputting containers (#2815)jsmall-nvidia
* #include an absolute path didn't work - because paths were taken to always be relative. * Moved JSON source map writing logic to JSONSourceMapUtil. * Use ArtifactHandler to read/write SourceMaps. Use ObjectCastableAdapter to hold SourceMap Only serialize SourceMap <-> JSON on demand. * Make some types swappable. * BoxValue impl. * Added asBoxValue. * Remove const get funcs. * Fix typo in asBoxValue. * Fix another typo in asBoxValue. * Slightly simplify conversion to blob of SourceMap. * WIP Api improvements around sourcemap/artifact/line-directive. * Small fix for asBoxValue * WIP outputting container with multiple artifacts. * Added ArtifactContailerUtil::filter to produce an artifact hierarchy that only contains "signficant" and "blobable" artifacts. * Make emitting IR disjoint to using a container. Added -emit-ir option. Simplfiy output. * Fix typo in options parsing. * Add a test that ouputs with an emit source map. * Enable emitting our SlangIR module if no targets are specified. * Fix issues constructing container. * Extra checks getting obfuscated source map from a translation unit. * Fix typo.
2023-04-17Round trip source map (#2810)jsmall-nvidia
* #include an absolute path didn't work - because paths were taken to always be relative. * Make output of obfuscation locs work in a slang-module. * Tidy up detection for writing serialized source locs. * Support for .zip references. Handling of obfuscated source maps read from containers. A test to check obfuscated source map working on a module. * When using obfuscation, always obfuscate locs instead of stripping them. We keep a source map, so we can still produce reasonable errors. * Write out source locs if debug information is enabled. * Check output without sourcemap. * Small fixes. * Small improvements around hash calculation for source map name. * Disable test that fails on x86 gcc linux for now. * Fix issues around obfuscated source map using lines rather than columns. Fix some issues around encoding/decoding. * Make column calculation of source locs take into account utf8/tabs. Don't special case obfuscated source map for lookup for source loc. * Support following multiple source maps. * Small fixes/improvements around SourceMap lookup.
2023-04-17WIP: "deprecated" attribute (#2698)Ellie Hermaszewska
* Implement deprecated attribute * Prevent duplicate deprecated diagnostic on non-overloaded functions * Use FileCheck for deprecation test * formatting
2023-04-14Bugfix: compiler will run forever to eliminate dead code (#2809)winmad
* Add a test case that the compile will run forever * Fix. * fix. --------- Co-authored-by: Lifan Wu <lifanw@nvidia.com> Co-authored-by: Yong He <yhe@nvidia.com>