yum-mirror/slang

Making it easier to work with shaders

git clone https://git.yummers.dev/yum-mirror/slang

Harsh Aggarwal (NVIDIA)Updated support to enable batch3 (#8219)e0c20a076

master
1.3 KiB56 linesraw
1// This test is to see what intrinsics are available on VK
2
3//TEST(compute):COMPARE_COMPUTE_EX:-cpu -compute -output-using-type -shaderobj
4//TEST(compute, vulkan):COMPARE_COMPUTE_EX:-vk -compute -output-using-type -shaderobj -render-feature double
5
6//TEST(compute):COMPARE_COMPUTE_EX:-cuda -compute -shaderobj -output-using-type
7
8//TEST_INPUT:ubuffer(data=[0 0 0 0 0 0 0 0], stride=4):out,name outputBuffer
9RWStructuredBuffer<double> outputBuffer;
10
11[numthreads(4, 1, 1)]
12void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID)
13{
14    int idx = int(dispatchThreadID.x);
15    
16    double f = idx * (1.0f / (4.0f));
17    
18    double ft = 0.0l;
19    
20    // fmod
21    ft += int(((f % 0.11l) * 100) + 0.5l);
22    
23    ft += rcp(1.0l + f);
24    ft += sign(f - 0.5l);
25    
26    ft += saturate(f * 4 - 2.0l);
27    
28    ft += sqrt(f);
29    ft += rsqrt(1.0l + f);
30        
31    ft += frac(f * 3);
32    ft += ceil(f * 5 - 3);
33    
34    ft += floor(f * 10 - 7);
35    ft += trunc(f * 7);
36       
37    ft += abs(f * 4 - 2.0l);
38           
39    ft += min(0.5l, f);
40    ft += max(f, 0.75l);
41
42    ft += smoothstep(0.2l, 0.7l, f);
43    ft += lerp(-100.0l, 100.0l, f);
44
45    ft += clamp(f, 0.1l, 0.3l);
46
47    ft += step(f, 0.5l);
48
49    {
50        uint low, high;
51        asuint(f * 2.0l, low, high);
52        ft += asdouble(low, high);
53    }
54    
55    outputBuffer[idx] = ft;
56}