yum-mirror/slang

Making it easier to work with shaders

git clone https://git.yummers.dev/yum-mirror/slang

James Helferty (NVIDIA)render-test: Change D3D12 default to sm_6_5 (#8320)f02b08490

master
913 B32 linesraw
1//TEST_CATEGORY(wave, compute)
2//TEST:COMPARE_COMPUTE_EX:-slang -compute -dx12 -profile cs_6_0 -shaderobj
3//TEST:COMPARE_COMPUTE_EX:-slang -compute -cuda -profile cs_6_0 -shaderobj
4//TEST(vulkan):COMPARE_COMPUTE_EX:-vk -compute -shaderobj
5//TEST:COMPARE_COMPUTE_EX:-wgpu -compute -shaderobj
6//TEST:COMPARE_COMPUTE_EX:-metal -compute -shaderobj
7
8//TEST_INPUT:ubuffer(data=[0 0 0 0], stride=4):out,name outputBuffer
9RWStructuredBuffer<int> outputBuffer;
10
11[numthreads(4, 1, 1)]
12void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID)
13{
14    int idx = int(dispatchThreadID.x);
15    
16    int value = 0;
17    
18    // Scalar
19
20    value += WaveBroadcastLaneAt(idx, 1);
21    
22    // vector
23    
24    {
25        float2 v = float2(idx + 1, idx + 2);
26        float2 readValue = WaveBroadcastLaneAt(v, 4 & 3);
27        
28        value += int(readValue[0] + readValue[1]);
29    }            
30   
31    outputBuffer[idx] = value;
32}