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-rwxr-xr-x3ner.shader10
1 files changed, 9 insertions, 1 deletions
diff --git a/3ner.shader b/3ner.shader
index 75499d7..2fd6b94 100755
--- a/3ner.shader
+++ b/3ner.shader
@@ -41,6 +41,14 @@ Shader "yum_food/3ner"
[HideInInspector] m_start_IBL("Image-based lighting", Float) = 0
_Exposure_Occlusion("Exposure Occlusion", Range(0.001, 10)) = 1
+ //ifex _Custom_Cubemap_Enabled==0
+ [HideInInspector] m_start_Custom_Cubemap("Custom Cubemap", Float) = 0
+ [ThryToggle(_CUSTOM_CUBEMAP)] _Custom_Cubemap_Enable_Static("Enable (static)", Float) = 0
+ [DoNotLock] [ToggleUI] _Custom_Cubemap_Enable_Dynamic("Enable (dynamic)", Float) = 0
+ [NoScaleOffset] _Custom_Cubemap("Cubemap (HDR)", Cube) = "" {}
+ [HideInInspector] m_end_Custom_Cubemap("Custom Cubemap", Float) = 0
+ //endex
+
//ifex _Bent_Normals_Enabled==0
[HideInInspector] m_start_Bent_Normals("Bent Normals", Float) = 0
[ThryToggle(_BENT_NORMALS)] _Bent_Normals_Enabled("Enable", Float) = 0
@@ -712,7 +720,7 @@ Shader "yum_food/3ner"
_Glitter_Roughness("Roughness", Range(0.001, 0.1)) = 0.01
[IntRange] _Glitter_Angular_Cells("Angular Cells", Range(1, 4)) = 4
_Glitter_Filter_Size("Filter Size", Range(0.1, 2.0)) = 0.7
- _Glitter_Tint("Tint", Color) = (1, 1, 1, 1)
+ [HDR] _Glitter_Tint("Tint", Color) = (1, 1, 1, 1)
[IntRange] _Glitter_UV_Channel("UV Channel", Range(0, 3)) = 0
//ifex _Glitter_Mask_Enabled==0