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* Add replace alpha option to decalsyum8 days
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* Fallback cubemap turns on when scene has no reflection probeyum2026-07-21
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* Add custom cubemap; fix normal filtering; make glitter tint HDRyum2026-07-21
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* Fix shader locking issueyum2026-07-20
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* Clanker vertex light supportyum2026-07-20
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* More clanker adjustments to glitteryum2026-07-20
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* Add glitter normal map override optionyum2026-07-20
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* Add tangent vector debug viewyum2026-07-20
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* Add brightness multiplieryum2026-07-20
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* zebra: pull in phacelle noiseyum2026-04-13
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* add 2d voronoi noiseyum2026-04-12
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* aperiodic: let user specify colors, add normalsyum2026-04-10
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* aperiodic: finish near verbatim portyum2026-04-10
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* Add uv channel to glitteryum2026-04-10
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* add matcap albedo clamp toggleyum2026-04-10
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* c31: continue work on hex ray marcheryum2026-04-06
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* c31: Start sketching tangent space raymarcheryum2026-04-05
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* Add glitter mask & glitter base roughness overrideyum2026-04-01
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* Parameterize glitter angular neighbors visited & filter sizeyum2026-03-31
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* Begin work on triplanar projection featureyum2026-03-31
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* Put maintex burley tiling into optional branch; add optional rotation featureyum2026-03-31
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* Add burley tiling AO; make LUTS gradient editableyum2026-03-30
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* Add heightmaps to burley tilingyum2026-03-30
| | | | | Also add --homo flag to gaussianize. This "homogenizes" the input by removing low frequency energy from the DFT of the image luma.
* Add tangent space normal debug view; rename gaussianize.pyyum2026-03-30
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* Glitter: hardcode n=1 neighborsyum2026-03-30
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* asdfyum2026-03-30
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* Glitter: parameterize neighbor loop iterationsyum2026-03-30
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* Glitter: move back to dominant direction for IBLyum2026-03-30
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* Glitter: use micro normal for IBLyum2026-03-30
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* Refactor & credit glitteryum2026-03-29
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* Fix burley normal decodingyum2026-03-28
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* Add more channels to burley tilingyum2026-03-28
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* Finish implementing burley per-channel histogram preserving blending operatoryum2026-03-28
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* Begin work on Burley's per-pixel histogram preserving blendingyum2026-03-28
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* Put ssfd shadow effect behind static branchyum2026-03-26
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* Encapsulate ssfd and letter grid inside pbr.cgincyum2026-03-24
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* Port ssfd feature from 2neryum2026-03-24
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* Add letter grid animationyum2026-03-24
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* Pull in letter grid gimmick from 2neryum2026-03-24
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* Tweaks - do premultiplied alpha, add a [branch], adjust slider limitsyum2026-03-23
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* Add faster 3-in 1-out hasher for domain warpingyum2026-03-17
| | | | Goes from ~1.7 ms/frame to ~1.1 ms/frame in 10-octave microbenchmark.
* Begin work on cloth (again)yum2026-03-16
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* Miscyum2026-03-16
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* Move marble over to procedural noiseyum2026-03-16
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* Add more debug viewsyum2026-03-16
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* Add kintsugi domain warpingyum2026-03-16
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* Add "kintsugi" effect - 3D voronoi boundary compositingyum2026-03-15
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* Finish marble reworkyum2026-03-15
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* Begin overhauling marbleyum2026-03-15
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* Add normal map to clearcoatyum2026-03-11
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