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path: root/slang-gfx.h
AgeCommit message (Expand)Author
2024-07-17Move the file public header files to `include` dir (#4636)kaizhangNV
2024-06-27Ray tracing validation (#4418)ccummingsNV
2024-06-10[gfx] Metal graphics support (#4324)skallweitNV
2024-05-27add support for callable shaders in gfx (#3460)skallweitNV
2024-05-27[gfx] metal backend skeleton (#4223)Simon Kallweit
2024-05-13[gfx] specify resource view buffer range in bytes (#4149)skallweitNV
2024-05-11add missing Result to IRayTracingCommandEncoder::bindPipline (#4148)skallweitNV
2024-03-26Implement GLSL gimageDim & memory qualifiers with optional extension(s); reso...ArielG-NV
2024-02-28[SPIRV] Add NonSemanticDebugInfo for step-through debugging. (#3644)Yong He
2024-02-26switch to vkCreateMetalSurfaceEXT and create metal layer in swapchain (#3627)Simon Kallweit
2024-02-20Refactor compiler option representations. (#3598)Yong He
2024-02-06gfx:Add callback to IPipelineCreationAPIDispatcher (#3556)kaizhangNV
2023-12-18macos/vulkan support (#3418)skallweitNV
2023-09-11Add Mesh and Task shader support to GFX (#3190)Ellie Hermaszewska
2023-08-15SPIR-V WIP (#3064)Ellie Hermaszewska
2023-05-19added D32_S8 format (#2885)kopaka1822
2023-04-29Minor tidyings around d3d usage (#2854)Ellie Hermaszewska
2023-02-06GFX: make dispatch commands return error code. (#2625)Yong He
2023-01-25GFX report live objects (#2609)skallweitNV
2022-12-12Refactor shader cache (#2558)skallweitNV
2022-11-07Initial version of DeviceLimits implemented in d3d12, d3d11, vulkan and cuda ...skallweitNV
2022-11-07Make adapterLUID const pointer (#2494)skallweitNV
2022-11-04Add AdapterLUID to identify GPU adapters (#2492)skallweitNV
2022-11-03Add gfxGetAdapters function (currently implemented for D3D12/Vulkan) (#2486)skallweitNV
2022-10-19PersistentShaderCache integration (#2453)lucy96chen
2022-10-13Make `optimalClearValue` optional in `ITextureResource::Desc` (#2450)Yong He
2022-10-12Add gfx debug layer trampoline for D3D12 interfaces. (#2445)Yong He
2022-10-12Allow setting shader model upon d3d device creation. (#2442)Yong He
2022-10-12Shader caching (#2432)lucy96chen
2022-09-29GFX: support D3D12EnableExperimentalFeatures. (#2424)Yong He
2022-09-22GFX: improve d3d12 performance. (#2408)Yong He
2022-09-19Fix d3d12 implementation of `uploadBufferData`. (#2402)Yong He
2022-09-15Run simple compute kernel in gfx-smoke test. (#2400)Yong He
2022-08-20Call `gfx` in slang program. (#2370)Yong He
2022-08-16Add gfx interface definition in Slang. (#2364)Yong He
2022-05-04Changed all uses of attachment (in the context of render/depth stencil target...lucy96chen
2022-04-27gfx: Add interop API to control descriptor heap binding. (#2211)Yong He
2022-04-21GFX renaming work part 2: slang-gfx.h renames (#2194)lucy96chen
2022-04-14GFX renaming work part 1 (#2183)lucy96chen
2022-04-07Texture views/shapes tests part 1 (#2179)lucy96chen
2022-03-21Add additional texture to texture copying tests (#2165)lucy96chen
2022-03-11gfx: Add `ITransientResourceHeap::finish()` to avoid `Signal` after every que...Yong He
2022-03-09gfx: restructure render-vk.cpp (#2157)Yong He
2022-03-08Expose API-specific row alignment values (#2151)lucy96chen
2022-02-28Use GLSL scalar layout for constant buffers. (#2147)Yong He
2022-02-25Add isOccluded() and setFullScreenMode() to ISwapchain (#2145)lucy96chen
2022-02-23gfx: d3d12 performance optimizations. (#2140)Yong He
2022-02-20gfx: defer downstream shader compilation until draw/dispatch. (#2139)Yong He
2022-02-19Optimize d3d12 mutable shader object implementation. (#2138)Yong He
2022-02-16Various gfx fixes. (#2132)Yong He