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Making it easier to work with shaders
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slang-emit-metal.h
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Author
2025-09-26
Add SPV_NV_bindless_texture support (#8534)
Lujin Wang
2025-01-10
Initial implementation of SP#015 `DescriptorHandle<T>`. (#6028)
Yong He
2024-12-17
Implement bitcast for 64-bit date type (#5895)
kaizhangNV
2024-12-06
Support specialization constant on WGSL and Metal. (#5780)
Yong He
2024-10-29
format
Ellie Hermaszewska
2024-10-17
Cleanup atomic intrinsics. (#5324)
Yong He
2024-09-20
Initial `Atomic<T>` type implementation. (#5125)
Yong He
2024-09-05
Respect matrix layout in uniform and in/out parameters for HLSL target. (#5013)
Yong He
2024-07-25
Overhaul IR lowering of pointer types. (#4710)
Yong He
2024-06-13
Metal: misc fixes and enable more tests. (#4374)
Yong He
2024-06-08
Metal system value overhaul. (#4308)
Yong He
2024-05-16
RasterizerOrder resource for spirv and metal. (#4175)
Yong He
2024-05-10
More Metal Intrinsics. (#4143)
Yong He
2024-05-08
Metal: propagate and specialize address space. (#4137)
Yong He
2024-05-06
Support groupshared variables for Metal. (#4116)
Yong He
2024-04-30
Metal: Vertex/Fragment builtin and layouts. (#4044)
Yong He
2024-04-24
Parameter layout and reflection for Metal bindings. (#4022)
Yong He
2024-04-18
Metal: rewrite global variables as explicit context. (#3981)
Yong He
2024-04-17
Add skeleton for metal backend. (#3971)
Yong He