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Making it easier to work with shaders
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slang-ir-metal-legalize.cpp
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Author
2025-09-30
Enhance buffer load specialization pass to specialize past field extracts. (#...
Yong He
2025-09-30
Rewriting the lower-buffer-element-type pass to avoid unnecessary packing/unp...
Yong He
2025-09-17
Diagnostic for metal ref mesh output assignment (#8365)
James Helferty (NVIDIA)
2025-07-11
Fix metal segfault by check vectorValue before accessing (#7688)
Gangzheng Tong
2025-04-14
Fix matrix division by scalar for Metal and WGSL targets (#6752)
Darren Wihandi
2025-01-24
Fix depth texture sampling on Metal. (#6168)
Yong He
2025-01-15
Reuse code for Metal and WGSL entry point legalization (#6063)
Darren Wihandi
2025-01-14
Implement specialization constant support in numthreads / local_size (#5963)
Julius Ikkala
2025-01-10
WGSL: Convert signed vector shift amounts to unsigned (#6023)
Anders Leino
2025-01-07
Lower varying parameters as pointers instead of SSA values. (#5919)
Yong He
2024-12-19
Add base vertex and base instance system values (#5918)
Darren Wihandi
2024-11-05
Move switch statement bodies to their own lines (#5493)
Ellie Hermaszewska
2024-10-29
format
Ellie Hermaszewska
2024-10-09
Metal: Texture write fix (#4952)
Dynamitos
2024-08-29
Fix typo SV_DomainLsocation (#4960)
Jay Kwak
2024-08-28
Metal: Fix metal primitive_id semantic (#4951)
Dynamitos
2024-08-28
Metal: Mesh Shaders (#4280)
Dynamitos
2024-08-19
Remove using SpvStorageClass values casted into AddressSpace values (#4861)
Ellie Hermaszewska
2024-07-10
Specialize address space during spirv legalization. (#4600)
Yong He
2024-07-10
Fixes to Metal Input parameters and Output value input/output semantics (#4536)
ArielG-NV
2024-06-13
[Metal] Support SV_TargetN. (#4390)
Yong He
2024-06-13
Implement for metal `SV_GroupIndex` (#4385)
ArielG-NV
2024-06-12
Fix emit logic for getElementPtr. (#4362)
Yong He
2024-06-08
Metal system value overhaul. (#4308)
Yong He
2024-06-02
Metal Task Shader payload (#4238)
Dynamitos
2024-05-22
Fix all Clang-14 warnings (#4203)
ArielG-NV
2024-05-08
Metal: propagate and specialize address space. (#4137)
Yong He
2024-04-30
Metal: Vertex/Fragment builtin and layouts. (#4044)
Yong He