| Age | Commit message (Expand) | Author |
|---|---|---|
| 2025-10-10 | 8503 wgsl depth texture (#8645) | Sami Kiminki (NVIDIA) |
| 2025-09-25 | Prepare VulkanSDK release Oct 2025 (#8525) | Jay Kwak |
| 2025-09-02 | render-test: Change D3D12 default to sm_6_5 (#8320) | James Helferty (NVIDIA) |
| 2025-08-07 | Add warning for comma operators used outside for-loops and expand expressions... | Copilot |
| 2025-06-18 | Fix additional VVL violations (#7377) | Gangzheng Tong |
| 2025-04-03 | Add sparse texture Load intrinsic for SPIRV (#6702) | DarrelFW321 |
| 2025-02-28 | Implement sparse texture Sample* intrinsics for SPIRV (#6377) | Darren Wihandi |
| 2025-01-17 | test-server should use d3d12core.dll from bin directory (#6095) | Jay Kwak |
| 2024-06-28 | Implement CheckAccessFullyMapped (#4509) | Jay Kwak |
