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path: root/tests/metal/simple-task.slang
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2025-09-30Enable metal tests (#8446)James Helferty (NVIDIA)
Enables all tests/metal/ tests that can be easily enabled. These tests were not originally designed as render tests; they are generally being enabled for pipecleaning purposes, and will not be rigorously testing the corresponding funcitonality. Where they cannot be enabled as render tests, and a metallib test wasn't already enabled, a metallib test was enabled instead (where possible). Fixes #7892
2024-09-25Fixing bug when writing primitives in metal mesh shaders (#5069)Dynamitos
2024-08-28Metal: Mesh Shaders (#4280)Dynamitos
* Metal: mesh shading skeleton * Metal: fixing mesh payload * Metal: improving mesh shader indices output * Metal: Implementing conditional mesh output set * Metal: Trying to not break other backends * Metal: trying to fix mesh output set * Metal: Fixing MeshOutputSet usages * Metal: Fixing vertex and primitive semantics * Metal: Fixing code style * Metal: Fixed hlsl indices set * Fixed HLSL mesh output set disappearing and GLSL mesh output crashing * Metal: Adjusting task test matching --------- Co-authored-by: Yong He <yonghe@outlook.com>
2024-06-02Metal Task Shader payload (#4238)Dynamitos