| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2025-09-30 | Enable metal tests (#8446) | James Helferty (NVIDIA) | |
| Enables all tests/metal/ tests that can be easily enabled. These tests were not originally designed as render tests; they are generally being enabled for pipecleaning purposes, and will not be rigorously testing the corresponding funcitonality. Where they cannot be enabled as render tests, and a metallib test wasn't already enabled, a metallib test was enabled instead (where possible). Fixes #7892 | |||
| 2024-09-25 | Fixing bug when writing primitives in metal mesh shaders (#5069) | Dynamitos | |
| 2024-08-28 | Metal: Mesh Shaders (#4280) | Dynamitos | |
| * Metal: mesh shading skeleton * Metal: fixing mesh payload * Metal: improving mesh shader indices output * Metal: Implementing conditional mesh output set * Metal: Trying to not break other backends * Metal: trying to fix mesh output set * Metal: Fixing MeshOutputSet usages * Metal: Fixing vertex and primitive semantics * Metal: Fixing code style * Metal: Fixed hlsl indices set * Fixed HLSL mesh output set disappearing and GLSL mesh output crashing * Metal: Adjusting task test matching --------- Co-authored-by: Yong He <yonghe@outlook.com> | |||
| 2024-06-02 | Metal Task Shader payload (#4238) | Dynamitos | |
