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2024-02-20Refactor compiler option representations. (#3598)Yong He
* Refactor compiler option representation. * Fix binary compatibility. * Add a test for specifying compiler options at link time. * Fix binary compatibility. * Fix binary compatibility. * Fix backward compatibility on matrix layout. * Fix. * Fix. * Fix. * Fix gfx. * Fix gfx. * Fix dynamic dispatch. * Polish.
2023-12-06Support visibility control and default to `internal`. (#3380)Yong He
* Support visibility control and default to `internal`. * Fix wip. * Fixes. * Fix. * Fix test. * Add legacy language detection and compatibility for existing code. * Add doc. --------- Co-authored-by: Yong He <yhe@nvidia.com>
2023-10-09Run curated spirv-opt passes through slang-glslang. (#3266)Yong He
* Run curated spirv-opt passes through slang-glslang. * Cleanup. * Replace spirv-dis downstream compiler with glslang. * delete slang-spirv-opt.cpp. --------- Co-authored-by: Yong He <yhe@nvidia.com>
2023-03-26Add PyTorch C++ binding generation. (#2734)Yong He
* Add PyTorch C++ binding generation. * fix --------- Co-authored-by: Yong He <yhe@nvidia.com>
2022-08-20Call `gfx` in slang program. (#2370)Yong He
2022-08-16Add gfx interface definition in Slang. (#2364)Yong He
* Add gfx interface definition in Slang. - add gfx interface definitons in Slang. - fix slang compiler to correctly type-check `out` interface argument. - modify gfx interface to be fully COM compatible - add convenient ShaderProgram creation methods to gfx. * Fix compile errors and warnings. * Update project files * Fix cuda. * Properly implement queryInterface in command encoder impls. Co-authored-by: Yong He <yhe@nvidia.com>